Neon Run
An endless runner with procedural synthwave tracks. Built with Unity — adaptive difficulty and reactive lighting.
DetailsCreator • Competitor • Code-driven gamer. Explore projects, watch live streams, read updates, climb the leaderboard, and play a mini WebGL game — offline as a PWA.
An endless runner with procedural synthwave tracks. Built with Unity — adaptive difficulty and reactive lighting.
DetailsA browser-based orbital puzzler using physics constraints and post-FX bloom. Optimized for mobile.
DetailsRetro raiding with modern juice — haptics, shader-based screen shake, and buttery UI transitions.
DetailsCollection of GLSL snippets — scanlines, CRT warp, neon bloom, and depth-based fog.
OpenLive input overlay for streams with low-latency web HID and smooth pose lerps.
OpenHeatmaps, K/D trends, and recoil plots. Exports to CSV with anonymized tags.
OpenCatch glowing orbs, avoid the red ones. Your best score is saved and posted to the leaderboard.
# | Player | Score | Date |
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Leaderboard lists top scores stored locally in your browser, newest first.
Competitive gamer turned maker. I build small but polished experiences — from shaders and input systems to analytics tools — and I love pushing what runs natively in the browser. Want to collaborate or book for a tournament? Hit me up below.